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Thief in the Endless Museum!

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Devlog

  • Hold up- we're holding up?! A slight hiatus on the project
    May 13, 2022 by taycomedia#Hiatus
    Hello! How are you doing? Well I hope! So... what is this all about? I will put this game on a temporary Hiatus that "should" last one or two months. There are multiple reasons for this, but there are... Continue reading
  • V1.2 - Shaking up the guards!
    May 13, 2022 by taycomedia
    Hello again! hope everyone is having a great time doing... whatever it is you doing. Anyway, It's Version 1.2: Shaking up the guards! So... you're probably asking "what's new from this version that wo... Continue reading
  • To tree or not tree? - Thoughts on behaviour trees in guard AI
    April 26, 2022 by taycomedia#AI, #Behaviour trees, #FSM, #Design thoughts
    Hello readers! Welcome to this tiny section in the project I like to call - The Thinking Zone. Throughout the project, I'm going to come across areas and decisions that need some thought put into it,... Continue reading
  • V1.1 - The great maze shake up
    April 14, 2022 by taycomedia
    Hello again! Welcome to V1.1! I know, they grow up so fast... *sniff* Anyway! As said previously, most of the time is spent on shaking up code and objects to be cleaner and better managed, so here is... Continue reading
  • The Game and why is it here??
    April 14, 2022 by taycomedia
    Hello! I thought I start with a hello and welcome to my game! The History of this game is a bit crazy so i thought i give you the rundown of how this existed, why is it existing, and the plans for the... Continue reading
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